Solve Problems in Three Steps
I love cheat sheets… pages, charts, process flow, lists that chop complex ideas into small chunks.
The following is adapted from a design process presented in the endnotes of Seth Godin’s book “Free Prize Inside.”
This works extremely well for problem-solving, product development, and strategy planning.
1. Define the Problem
- Define the problem,
- Envision the end state (know what victory looks like),
- Define the approach by which victory can be achieved, and
- Incite support and then action.
- Seek insight to inform the prototyping of the solution,
- Prototype potential solutions,
- Delineate the tough choices, and
- Enable the team to work as a team.
3. Generate Value
- Choose the best solution, then activate it,
- Make sure people know about your solution,
- Sell the solution, and
- Rapidly learn and “tack” (make adjustments) based on your success and failures.
Many of us experience less than expected results because we forget the important influencing/champion steps. These make all the difference:
Influence & Champion
- Enable the team to work as a team,
- Make sure people know about your solution, and
- Sell the solution.
Use this as a guide to solving your next personal or business challenge.